How to Make Someone Not Op in Minecraft
server.properties
is the file that stores all the settings for a multiplayer (Minecraft or Minecraft Classic) server.
When editing server.properties, it is important that the aforementioned structure as the original is used, although the club of the lines is arbitrary. The text before the equal sign is the fundamental, which should not be changed. The text after the equal sign is the property'due south value, which can be edited. Lines that brainstorm with #
are comments – altering or removing these lines has no issue on the game.
After changes are fabricated to the server.properties
file, the server must be restarted for them to take issue. Another option is to use the /reload
command in the server console or in-game, which will besides allow changes to be reloaded.
If the server.backdrop
file does not list all backdrop (such as if a new version of the server adds new backdrop, or if the file does not exist), then on startup, the server rewrites the server.properties file with the new properties listed and set up them to their default values.
The server.properties
file is simply a normal text file with UTF-viii encoding, despite its extension, and tin can therefore be edited with any text editor such as Notepad for Windows, TextEdit for Mac, or nano and vim for Linux.
Contents
- ane File location
- 1.1 Java Edition
- i.ii Boulder Edition
- 2 server.backdrop
- two.one Java Edition
- 2.2 Bedrock Edition
- 3 Minecraft server properties
- 3.one Coffee Edition
- 3.2 Boulder Edition
- four Minecraft Classic server properties
- 5 History
Java Edition
This file is automatically generated upon the start start of the server (if it does not be).
OS | File Location | Notes |
---|---|---|
Windows | In the Working Directory (Defaults to the same folder as server.jar ) | If the player starts the server past clicking on either server.jar , a startup script in the aforementioned binder, or a shortcut to either of these, and then the Working Directory is gear up to the aforementioned folder every bit server.jar . |
Linux Unix Unix/Mac | Path of Working Directory (pwd) | If the role player starts information technology from their home directory (
|
Bedrock Edition
This file is downloaded with bedrock_server.exe
OS | File Location |
---|---|
Windows | Same directory as bedrock_server.exe |
Linux | Same directory as bedrock_server |
These are the default settings for a newly installed Minecraft server:
Coffee Edition
#Minecraft server properties #(timestamp of first initializing) enable-jmx-monitoring = false rcon.port = 25575 level-seed = gamemode = survival enable-control-block = fake enable-query = simulated generator-settings = {} level-name = world motd = A Minecraft Server query.port = 25565 pvp = true generate-structures = true max-chained-neighbor-updates = one thousand thousand difficulty = piece of cake network-compression-threshold = 256 crave-resource-pack = simulated max-tick-time = 60000 employ-native-transport = true max-players = 20 online-style = true enable-status = truthful allow-flight = faux circulate-rcon-to-ops = true view-distance = 10 server-ip = resource-pack-prompt = allow-nether = true server-port = 25565 enable-rcon = false sync-chunk-writes = true op-permission-level = 4 prevent-proxy-connections = false hibernate-online-players = simulated resources-pack = entity-broadcast-range-percentage = 100 simulation-distance = ten rcon.password = actor-idle-timeout = 0 force-gamemode = false rate-limit = 0 hardcore = false white-list = imitation broadcast-console-to-ops = true spawn-npcs = truthful spawn-animals = true part-permission-level = 2 level-type = minecraft\:normal text-filtering-config = spawn-monsters = true enforce-whitelist = fake resource-pack-sha1 = spawn-protection = xvi max-world-size = 29999984
Default every bit of 22w11a.
Boulder Edition
server-name = Dedicated Server # Used as the server name # Allowed values: Any string without semicolon symbol. gamemode = survival # Sets the game mode for new players. # Allowed values: "survival", "creative", or "take chances" force-gamemode = false # force-gamemode=fake (or force-gamemode is not defined in the server.backdrop) # prevents the server from sending to the client gamemode values other # than the gamemode value saved by the server during world creation # even if those values are set in server.properties later on world creation. # # force-gamemode=true forces the server to ship to the client gamemode values # other than the gamemode value saved past the server during earth creation # if those values are set in server.properties after world creation. difficulty = like shooting fish in a barrel # Sets the difficulty of the world. # Immune values: "peaceful", "piece of cake", "normal", or "hard" let-cheats = false # If truthful then cheats like commands can exist used. # Allowed values: "true" or "false" max-players = 10 # The maximum number of players that can play on the server. # Allowed values: Whatever positive integer online-mode = true # If true then all connected players must be authenticated to Xbox Live. # Clients connecting to remote (non-LAN) servers will always require Xbox Live authentication regardless of this setting. # If the server accepts connections from the Net, then information technology'southward highly recommended to enable online-mode. # Allowed values: "true" or "faux" white-list = false # If true and then all connected players must exist listed in the separate whitelist.json file. # Allowed values: "true" or "faux" server-port = 19132 # Which IPv4 port the server should mind to. # Immune values: Integers in the range [one, 65535] server-portv6 = 19133 # Which IPv6 port the server should heed to. # Allowed values: Integers in the range [one, 65535] view-distance = 32 # The maximum allowed view distance in number of chunks. # Allowed values: Positive integer equal to five or greater. tick-distance = iv # The world will be ticked this many chunks abroad from any thespian. # Allowed values: Integers in the range [4, 12] player-idle-timeout = xxx # After a thespian has idled for this many minutes they volition exist kicked. If set to 0 so players tin idle indefinitely. # Immune values: Any non-negative integer. max-threads = viii # Maximum number of threads the server volition endeavour to utilize. If set to 0 or removed then it will apply as many as possible. # Allowed values: Whatsoever positive integer. level-proper name = Bedrock level # Allowed values: Any string without semicolon symbol or symbols illegal for file name: /\n\r\t\f`?*\\<>|\": level-seed = # Use to randomize the earth # Allowed values: Any string default-actor-permission-level = fellow member # Permission level for new players joining for the first time. # Allowed values: "company", "fellow member", "operator" texturepack-required = simulated # Strength clients to use texture packs in the current world # Allowed values: "true" or "false" content-log-file-enabled = false # Enables logging content errors to a file # Allowed values: "truthful" or "imitation" compression-threshold = 1 # Determines the smallest size of raw network payload to shrink # Immune values: 0-65535 server-authoritative-move = server-auth # Allowed values: "client-auth", "server-auth", "server-auth-with-rewind" # Enables server administrative movement. If "server-auth", the server will replay local user input on # the server and send down corrections when the customer'south position doesn't match the server'due south. # If "server-auth-with-rewind" is enabled and the server sends a correction, the clients will be instructed # to rewind time dorsum to the correction time, apply the correction, so replay all the player's inputs since then. This results in smoother and more frequent corrections. # Corrections will only happen if correct-role player-movement is set up to truthful. player-movement-score-threshold = 20 # The number of incongruent time intervals needed earlier aberrant beliefs is reported. # Disabled by server-authoritative-movement. player-motility-altitude-threshold = 0.3 # The deviation betwixt server and client positions that needs to exist exceeded before abnormal beliefs is detected. # Disabled by server-authoritative-movement. player-movement-duration-threshold-in-ms = 500 # The duration of time the server and client positions can be out of sync (as defined by player-movement-distance-threshold) # before the abnormal move score is incremented. This value is divers in milliseconds. # Disabled by server-administrative-move. correct-player-movement = fake # If true, the customer position volition get corrected to the server position if the move score exceeds the threshold. server-authoritative-block-breaking = false # If truthful, the server will compute block mining operations in sync with the client so it can verify that the client should be able to break blocks when it thinks it tin.
Default as of 1.16.220.02.
Java Edition
Primal | Type | Default Value | Description |
---|---|---|---|
allow-flying | boolean | false | Allows users to utilize flight on the server while in Survival mode, if they have a mod that provides flight installed. With allow-flight enabled, griefers may become more common, considering it makes their piece of work easier. In Creative mode, this has no upshot.
|
let-under | boolean | true | Allows players to travel to the Nether.
|
broadcast-console-to-ops | boolean | true | Transport console command outputs to all online operators. |
broadcast-rcon-to-ops | boolean | true | Send rcon console command outputs to all online operators. |
difficulty | string | easy | Defines the difficulty (such as damage dealt by mobs and the way hunger and toxicant affects players) of the server. If a legacy difficulty number is specified, it is silently converted to a difficulty name.
|
enable-control-block | boolean | false | Enables command blocks |
enable-jmx-monitoring | boolean | false | Exposes an MBean with the Object proper noun cyberspace.minecraft.server:blazon=Server and ii attributes averageTickTime and tickTimes exposing the tick times in milliseconds. In order for enabling JMX on the Java runtime y'all also need to add a couple of JVM flags to the startup every bit documented here. |
enable-rcon | boolean | false | Enables remote access to the server console.
|
sync-chunk-writes | boolean | truthful | Enables synchronous chunk writes. |
enable-status | boolean | true | Makes the server announced every bit "online" on the server list. If set to simulated, information technology will suppress replies from clients. This means it will appear as offline, but will nevertheless accept connections. |
enable-query | boolean | false | Enables GameSpy4 protocol server listener. Used to go data about server. |
entity-broadcast-range-percentage | integer (10-chiliad) | 100 | Controls how close entities need to be before being sent to clients. College values ways they'll exist rendered from farther away, potentially causing more lag. This is expressed the percentage of the default value. For example, setting to 50 will go far one-half as usual. This mimics the function on the client video settings (non unlike Return Altitude, which the customer can customize so long as information technology's under the server'south setting). |
force-gamemode | boolean | simulated | Forcefulness players to join in the default game mode.
|
function-permission-level | integer (1-iv) | 2 | Sets the default permission level for functions. See permission level for the details on the 4 levels. |
gamemode | string | survival | Defines the way of gameplay. If a legacy gamemode number is specified, it is silently converted to a gamemode proper name.
|
generate-structures | boolean | true | Defines whether structures (such as villages) can be generated.
Note: Dungeons still generate if this is gear up to false. |
generator-settings | string | {} | The settings used to customize globe generation. Follow its format and write the corresponding JSON string. Remember to escape all : with \: . |
hardcore | boolean | false | If set to truthful, server difficulty is ignored and set up to difficult and players are set to spectator mode if they dice. |
level-name | string | world | The "level-name" value is used as the world name and its folder name. The actor may also copy their saved game folder hither, and change the name to the same equally that folder'south to load it instead.
|
level-seed | string | blank | Sets a world seed for the histrion'southward world, as in Singleplayer. The globe generates with a random seed if left blank.
|
level-type | cord | default[ until JE i.nineteen] minecraft:normal[ upcoming: JE ane.19] | Determines the type of map[ until JE 1.19] / the world preset[ upcoming: JE one.nineteen] that is generated. Escaping ":" is required when using a earth preset ID, and the vanilla earth preset ID's namespace (
|
max-chained-neighbour-updates [ upcoming: JE i.19] | integer[ more than data needed ] | 1000000 | Limiting the amount of consecutive neighbor updates before skipping additional ones. Negative values remove the limit. |
max-players | integer (0-(ii^31 - 1)) | 20 | The maximum number of players that can play on the server at the same time. Note that more than players on the server consume more than resources. Notation also, op player connections are non supposed to count against the max players, but ops currently cannot join a full server. Withal, this can be inverse by going to the file called ops.json in the player's server directory, opening it, finding the op that the player wants to alter, and changing the setting called bypassesPlayerLimit to true (the default is false). This means that that op does not have to expect for a player to leave in lodge to bring together. Extremely large values for this field result in the client-side user list beingness cleaved. |
max-tick-time | integer (0–(2^63 - 1)) | 60000 | The maximum number of milliseconds a unmarried tick may take before the server watchdog stops the server with the message, A unmarried server tick took 60.00 seconds (should be max 0.05); Considering it to be crashed, server will forcibly shutdown. Once this criterion is met, it calls Arrangement.get out(one).
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max-world-size | integer (i-29999984) | 29999984 | This sets the maximum possible size in blocks, expressed every bit a radius, that the world border can obtain. Setting the world edge bigger causes the commands to complete successfully merely the actual border does not move past this block limit. Setting the max-world-size higher than the default doesn't appear to do anything. Examples:
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motd | string | A Minecraft Server | This is the message that is displayed in the server listing of the client, below the name.
|
network-compression-threshold | integer | 256 | By default information technology allows packets that are northward-1 bytes large to go normally, simply a package of due north bytes or more than gets compressed down. And then, a lower number means more compression but compressing pocket-sized amounts of bytes might actually finish up with a larger result than what went in.
Annotation: The Ethernet spec requires that packets less than 64 bytes become padded to 64 bytes. Thus, setting a value lower than 64 may not exist beneficial. It is also not recommended to exceed the MTU, typically 1500 bytes. |
online-mode | boolean | true | Server checks connecting players against Minecraft account database. Gear up this to false only if the role player's server is not connected to the Cyberspace. Hackers with fake accounts can connect if this is set to false! If minecraft.cyberspace is down or inaccessible, no players can connect if this is gear up to truthful. Setting this variable to off purposely is chosen "neat" a server, and servers that are nowadays with online way off are called "croaky" servers, allowing players with unlicensed copies of Minecraft to join.
|
op-permission-level | integer (0-4) | 4 | Sets the default permission level for ops when using /op . |
role player-idle-timeout | integer | 0 | If non-zilch, players are kicked from the server if they are idle for more that many minutes.
|
prevent-proxy-connections | boolean | simulated | If the Internet service provider/AS sent from the server is dissimilar from the one from Mojang Studios' authentication server, the player is kicked
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pvp | boolean | truthful | Enable PvP on the server. Players shooting themselves with arrows receive damage only if PvP is enabled.
Note: Indirect harm sources spawned by players (such as lava, fire, TNT and to some extent water, sand and gravel) even so bargain damage to other players. |
query.port | integer (1-(2^16 - 2)) | 25565 | Sets the port for the query server (see enable-query). |
rate-limit | integer | 0 | Sets the maximum amount of packets a user tin send before getting kicked. Setting to 0 disables this feature. |
rcon.password | string | blank | Sets the password for RCON: a remote console protocol that tin let other applications to connect and interact with a Minecraft server over the cyberspace. |
rcon.port | integer (one-(two^sixteen - ii)) | 25575 | Sets the RCON network port. |
resources-pack | string | blank | Optional URI to a resources pack. The player may cull to utilize it. Note that (in some versions before 1.xv.two), the ":" and "=" characters demand to exist escaped with a backslash (\), e.k. http\://somedomain.com/somepack.zippo?someparam\=somevalue The resource pack may not have a larger file size than 250 MiB (Before 1.eighteen: 100 MiB (≈ 100.eight MB)) (Before one.15: l MiB (≈ 50.4 MB)). Annotation that download success or failure is logged by the customer, and not by the server. |
resource-pack-prompt | cord | blank | Optional, adds a custom message to be shown on resource pack prompt when Expects chat component syntax, can comprise multiple lines. |
resource-pack-sha1 | string | bare | Optional SHA-1 digest of the resource pack, in lowercase hexadecimal. It is recommended to specify this, considering it is used to verify the integrity of the resource pack. Note: If the resources pack is whatsoever different, a yellowish message "Invalid sha1 for resource-pack-sha1" appears in the console when the server starts. Due to the nature of hash functions, errors have a tiny probability of occurring, so this event has no result. |
require-resources-pack | boolean | false | When this option is enabled (prepare to true), players will exist prompted for a response and volition be disconnected if they turn down the required pack. |
server-ip | cord | blank | The player should set this if they want the server to bind to a item IP. It is strongly recommended that the thespian leaves server-ip blank.
|
server-port | integer (1-(2^16 - 2)) | 25565 | Changes the port the server is hosting (listening) on. This port must exist forwarded if the server is hosted in a network using NAT (if the player has a home router/firewall). |
simulation-distance | integer (three-32) | 10 | Sets the maximum distance from players that living entities may be located in order to be updated by the server, measured in chunks in each management of the histrion (radius, non diameter). If entities are exterior of this radius, then they will non be ticked by the server nor will they be visible to players. 10 is the default/recommended. If the actor has major lag, this value is recommended to be reduced. |
snooper-enabled | boolean | true | Sets whether the server sends snoop data regularly to http://snoop.minecraft.cyberspace.
|
spawn-animals | boolean | true | Determines if animals tin can spawn.
If the player has major lag, it is recommended to turn this off/fix to false. |
spawn-monsters | boolean | true | Determines if monsters can spawn.
This setting has no effect if difficulty = 0 (peaceful). If difficulty is not = 0, a monster can still spawn from a spawner. If the actor has major lag, information technology is recommended to plow this off/set up to fake. |
spawn-npcs | boolean | true | Determines whether villagers tin can spawn.
|
spawn-protection | integer | 16 | Determines the side length of the square spawn protection area as 2x+1. Setting this to 0 disables the spawn protection. A value of 1 protects a 3×3 square centered on the spawn point. ii protects 5×five, 3 protects 7×7, etc. This option is non generated on the beginning server offset and appears when the outset role player joins. If at that place are no ops attack the server, the spawn protection is disabled automatically as well. |
text-filtering-config | [ more than information needed ] | [ more data needed ] | [ more information needed ] |
use-native-send | boolean | truthful | Linux server performance improvements: optimized packet sending/receiving on Linux
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view-distance | integer (three-32) | 10 | Sets the amount of world data the server sends the client, measured in chunks in each management of the player (radius, non diameter). Information technology determines the server-side viewing distance. 10 is the default/recommended. If the role player has major lag, this value is recommended to be reduced. |
white-list | boolean | false | Enables a whitelist on the server. With a whitelist enabled, users non on the whitelist cannot connect. Intended for private servers, such every bit those for real-life friends or strangers carefully selected via an application process, for example.
Note: Ops are automatically whitelisted, and in that location is no need to add them to the whitelist. |
enforce-whitelist | boolean | faux | Enforces the whitelist on the server. When this option is enabled, users who are not present on the whitelist (if it's enabled) get kicked from the server after the server reloads the whitelist file.
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Bedrock Edition
Choice proper name | Possible values | Default value | When is it used | Use | Notes |
---|---|---|---|---|---|
server-name | Any cord | Defended Server | Always | Used as the server proper name. Cannot contain a ":" (colon). | This is the server name shown in the in-game server list. |
gamemode | survival, creative, take a chance | survival | E'er | Sets the game fashion for new players. | This is practical at the time the player first joins the server. Irresolute this setting will not change the gamemode for existing players. survival (0) artistic (1) hazard (2) |
force-gamemode | true, imitation | false | Always | False (or not defined) prevents the server from sending to the client gamemode values other than the gamemode value saved by the server during world creation even if those values are ready in server.properties after world creation. Truthful forces the server to send to the customer gamemode values other than the gamemode value saved by the server during world cosmos if those values are set up in server.backdrop after world creation. | |
difficulty | peaceful, easy, normal, hard | piece of cake | E'er | Sets the difficulty of the earth. | Values correlate to the integer gamemodes equally follows: peaceful (0) easy (1) normal (2) hard (3) |
allow-cheats | true, faux | false | Always | If truthful then cheats like commands tin can be used. | |
max-players | Positive integer | ten | Ever | The maximum number of players that tin can play on the server. | Higher values take operation impact. |
online-style | true, faux | true | Always | If true so all connected players must be authenticated to Xbox Live. | |
white-list | truthful, false | false | Ever | If truthful so all continued players must be listed in the separate whitelist.json file. | |
server-port | Integers in the range [ane, 65535] | 19132 | E'er | Which IPv4 port the server should listen to. | |
server-portv6 | Integers in the range [1, 65535] | 19133 | Always | Which IPv6 port the server should listen to. | |
view-distance | Any positive integer greater than or equal to 5 | 32 | Always | The maximum allowed view distance in number of chunks. | Higher values have functioning touch. |
tick-altitude | An integer in the range [4, 12] | 4 | Always | The world is ticked this many chunks abroad from whatever player. | Higher values have performance touch on. |
player-idle-timeout | Any integer | 30 | Always | After a role player has idled for this many minutes they become kicked. | After a histrion has idled for this many minutes they go kicked. |
max-threads | Whatsoever integer | 8 | Always | Maximum number of threads the server tries to use. If ready to 0 or removed then it uses every bit many as possible. | Maximum number of threads the server tries to apply. |
level-name | Any string | Bedrock level | Ever | The "level-proper noun" value is used equally the world proper noun and its binder proper name. The player may too copy their saved game binder hither, and change the name to the same as that binder'southward to load it instead. Cannot contain illegal filename characters: /\n\r\t\f`?*\\<>|\": | The name of level to be used/generated. Each level has its own folder in /worlds . |
level-seed | Any string | Defaults to empty (th34f1ju34facjn5f871df312h) | World creation | Use to randomize the world | The seed to be used for randomizing the world. If left empty, a seed is chosen at random. |
level-blazon | FLAT, LEGACY, DEFAULT | DEFAULT | Earth creation | Determines the type of map that is generated. | |
default-player-permission-level | company, member, operator | member | Always | Permission level for new players joining for the first fourth dimension. | Permission level that new players have when they join for the commencement time. |
texturepack-required | truthful, false | faux | Always | Force clients to use texture packs in the current world | If the earth uses any specific texture packs then this setting forces the client to use it. |
content-log-file-enabled | true, false | false | Always | Enables logging content errors to a file | |
compression-threshold | Integers in the range [one, 65535] | 1 | Always | Determines the smallest size of raw network payload to compress | |
server-administrative-movement | client-auth, server-auth, server-auth-with-rewind | server-auth | Always | Enables server administrative motion. If server-auth, the server will replay local user input on the server and send downwardly corrections when the client'south position doesn't match the server'southward. If "server-auth-with-rewind" is enabled and the server sends a correction, the clients will be instructed to rewind time dorsum to the correction fourth dimension, utilise the correction, then replay all the player's inputs since then. This results in smoother and more frequent corrections. | Corrections volition only happen if right-player-movement is gear up to server-auth. |
player-movement-score-threshold | Any positive integer | 20 | E'er | The number of incongruent time intervals needed before abnormal behavior is reported. | Disabled by server-administrative-motion. |
thespian-movement-distance-threshold | Any positive number | 0.three | Always | The difference between server and client positions that needs to be exceeded before abnormal behavior is detected. | Disabled by server-authoritative-move. |
player-movement-duration-threshold-in-ms | Whatsoever positive integer | 500 | E'er | The duration of time the server and client positions tin be out of sync (equally divers past thespian-movement-distance-threshold) before the abnormal movement score is incremented. This value is divers in milliseconds. | Disabled past server-authoritative-motion. |
correct-player-motion | true, false | false | Always | If truthful, the client position will get corrected to the server position if the movement score exceeds the threshold. | |
server-authoritative-block-breaking | true, simulated | false | Always | If true, the server will compute block mining operations in sync with the client and then information technology tin verify that the client should be able to break blocks when information technology thinks information technology can. |
Key | Type | Default Value | Description |
---|---|---|---|
verify-names | boolean | true | If enabled, the server ensures that the client is logged in with the same IP address seen on Minecraft.cyberspace. This has acquired issues for people trying to play on the aforementioned computer they are hosting the server on as the server sees the local IP (127.0.0.1) while Minecraft.cyberspace sees the external IP. It is recommended that this is enabled unless the histrion want to play on the actor's server from the aforementioned reckoner the actor is hosting information technology on.
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admin-slot | boolean | false | Allow ops to join even if the server is full. |
public | boolean | Whether the server should be displayed in the server list, or not.
| |
server-proper name | string | The name of the server. This is displayed in the server listing and when someone is joining the server
| |
max-players | integer (0-256) | The max numbers of players that tin can play on the server at the aforementioned time. Annotation that if more players are on the server it uses more than resources. Note also, admin connections are not counted against the max players. | |
max-connections | integer (1-3) | The max number of connections the server accepts from the same IP. Note: If ready college than iii, it is changed back to 3. | |
motd | string | MOTD is short for Message of the solar day, though the player does not demand to change it every day. The MOTD is displayed when people join the server. | |
abound-trees | boolean | Whether or non the server allows planted saplings to grow into copse.
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This section 's factual accuracy may be compromised due to out-of-date information.
Please update this section to reflect contempo updates or newly available information.
Reason: Many settings are not first introduced.
Coffee Edition Classic | |||||
---|---|---|---|---|---|
server 1.2 | Currently earliest archived version. | ||||
Electric current options include port , server-proper noun , max-players , motd , public . | |||||
server one.iii | Added verify-names , which ensures that the client is logged in with the same IP address seen on Minecraft.net | ||||
server i.5 | Added max-connections , which limits the maximum connections from 1 IP. | ||||
server ane.nine.1 | Added grow-tree , which won't grow trees unless gear up to truthful. | ||||
server 1.10 | Added a warning when verify-names was disabled. | ||||
Added admin-slot , which won't permit non-admins in if the player count is almost reached. | |||||
Java Edition Alpha | |||||
server 0.2.0 | Added monsters selection, if gear up to true will enable monsters. | ||||
server 0.ii.4 | Added no-animals choice, if set to true volition disable animals. | ||||
server 0.2.5 | Added pvp selection to disable or enable Player vs Player combat. | ||||
Renamed monsters to spawn-monsters and set the default to true | |||||
Renamed no-animals to spawn-animals . | |||||
Java Edition Beta | |||||
1.vi | Added allow-nether which if ready to simulated denies entry to the nether. | ||||
Added view-distance which sets the maximum view distance. | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 4 | Added debug , enable-query , enable-rcon , query.port , rcon.password and rcon.port . | |||
1.1 | 11w49a | Added spawn-npcs . | |||
12w01a | Added level-type . | ||||
release | Added generate-structures . | ||||
i.two.ane | 12w07a | Added max-build-height . | |||
1.3.i | 12w30a | Added snooper-enabled . | |||
one.4.2 | 12w40a | Added spawn-protection . | |||
1.5 | 13w05a | Setting spawn-protection to 0 now disables spawn protection, instead of protecting a 1×one area (MC-666). | |||
i.7.2 | 13w38a | Added pick to disable achievement announcements in chat. | |||
one.8 | 14w17a | Added generator-settings . | |||
14w28a | Added selection to customize network pinch. | ||||
1.11 | 16w38a | Added prevent-proxy-connections . | |||
1.12 | 17w18a | Removed option denote-player-achievements as it was replaced by the gamerule announceAdvancements . | |||
one.fourteen | 18w48a | difficulty and gamemode settings at present accept cord names; integer values are still allowed as legacy selection. | |||
1.fourteen.4 | Pre-Release 4 | Added function-permission-level option that controls what permission level functions have. | |||
ane.15 | Pre-Release 5 | Increased server resourcepack size limit to 100 MB. | |||
1.16 | 20w14a | Added sync-clamper-writes option to disable the new synchronous chunk writing. | |||
20w16a | Added enable-jmx-monitoring option that exposes an MBean that exposes the tick times in milliseconds. | ||||
20w18a | Added enable-status and entity-broadcast-range-percentage options. | ||||
1.16.2 | 20w28a | Added rate-limit to set the parcel rate-limit for a user. | |||
1.16.4 | Pre-release 1 | Added text-filtering-config . | |||
1.17 | 20w45a | Added require-resource-pack which forces users to have the resources pack. | |||
20w49a | Removed the max-build-top setting. | ||||
21w15a | Added resource-pack-prompt for custom message to exist shown on resource pack prompt. | ||||
1.18 | 21w38a | Added simulation-distance for control the range of entities could be updated. | |||
21w43a | Removed snooper-enabled . | ||||
21w44a | Added hide-online-players , which when set to "True", does not send a player list on status requests. | ||||
Release Candidate 1 | Increased server resourcepack size limit to 250 MB. | ||||
Upcoming Java Edition | |||||
1.19 | 22w11a | Added max-chained-neighbor-updates , to limit the amount of consecutive neighbour updates before skipping additional ones. | |||
level-blazon 's now accept world preset ID instead. | |||||
Boulder Edition | |||||
1.6.one | Initial release of Bedrock Defended Server. | ||||
Current options include server-name , gamemode , difficulty , allow-cheats , max-players , online-mode , white-list , server-port , server-port-v6 , view-distance , tick-distance , histrion-idle-timeout , max-threads , level-name , level-seed , default-role player-permission , texturepack-required . | |||||
one.7.0 | Renamed default-player-permission to default-role player-permission-level . | ||||
1.12.0.28 | Added content-log-file-enabled which enables logging content errors to a file. | ||||
1.13.0 | Added compression-threshold , server-authoritative-movement , player-movement-score-threshold , player-movement-altitude-threshold , role player-motility-duration-threshold-in-ms , correct-player-motion . | ||||
1.16.100 | Inverse default server-authoritative-move , from "true" to "server-auth" (faux is at present "client-auth") | ||||
one.16.210 | Added new properties force-gamemode and server-authoritative-block-breaking , equally well as server-auth-with-rewind selection to server-authoritative-movement . |
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